Sixteen modules that share their data, and two documents that end up on set.
Each module covers a department. Unlike a folder of spreadsheets, data you enter once travels on its own: from the breakdown to costumes, from costumes to the budget, from the cast to the call sheets.
The set documents
They have their own page, outside the modules: they are what you print and send to the crew.
SS
Shooting schedule
The shooting days, scene by scene.
Build the shooting schedule day by day: scenes, times, calls, breaks and notes. Rows are reordered by dragging them, and once a day is wrapped the schedule locks (you can always reopen it).
Scenes suggested straight from the breakdown
Call, break and note rows, as in paper schedules
PDF export for the crew
CS
Call sheet
The sheet you send out the night before.
The complete call sheet: call and wrap times, locations with map links, weather, shot schedule, cast calls with make-up and costume times, crew calls by department and on-set notices.
One call sheet per shooting day, each exportable as a PDF
Data taken from the breakdown, cast, locations and crew
Import your screenplay as a PDF and keep its original layout. Riprea detects the scenes on its own (number, INT/EXT, location, day/night) and lets you select text to tag characters, costumes, props, vehicles, effects and every other standard breakdown category.
Automatic scene detection, with no artificial intelligence and without sending your script to outside services
The text stays laid out page by page, as in the original PDF
Tag an element once and it carries over to every scene where it appears
Custom categories on top of the 20 standard ones
02
Casting
Every candidate and where each audition stands.
Run your actor search as a pipeline: from first contact to audition, from callback to confirmation. Each candidate has a role, age, contact details, links to self-tapes and a rating from 1 to 5.
Clear statuses: to contact, to book an audition, first, second and third audition, confirmed, turned down
Direct link to materials on Drive
Candidates to audition become calendar events in one click
03
Cast
The confirmed cast and the scenes they appear in.
An automatic view built from casting: who is confirmed, for which role and in which scenes they appear according to the breakdown. It is the basis for daily calls.
Updates itself when you confirm an actor
Scene appearances worked out from the breakdown
04
Locations
From locations to scout to locations confirmed.
Location cards with photos, address and status: to scout, recce done, confirmed, turned down. Confirmed addresses are suggested in the shooting schedule and call sheets.
Reference photos for every location
Recces you can plan from the calendar
05
Shot list
Shot by shot, with visual references.
Build your shot list with shot size, angle, movement, lens, frame rate, lighting and sound notes. Each shot can have a reference image, fitted to the chosen format without cropping it.
Automatically grouped by the scenes detected in the breakdown
16:9, 4:3, 2.39:1, 1:1 and 9:16 aspect ratios for visual references
PDF export ready to print for the set
06
Costumes
Every garment, its actor, its scenes, its cost.
Keep track of the garments to find, make, buy or rent, with reference photos and costs. The total flows into the budget without typing it twice.
List of the garments tagged in the breakdown
Costs linked to the Budget module
07
Make-up
Make-up and hair, and who looks after them.
Every make-up item with the actor it is for, the make-up artist who does it, the materials needed, the scenes it belongs to and its cost (rentals included).
List of the "Makeup" tags found in the breakdown
Make-up artist names suggested from the crew
Costs linked to the Budget module
08
Set design
The builds to make or adapt on set.
Signs to change, partition walls, rebuilds: every build with its scene, location, status and notes on who makes it. Labour and materials are costed separately.
Labour and materials costed separately
Confirmed locations suggested for every build
Costs linked to the budget
09
Props
Furniture and props, still to find or already on set.
The props and set dressing found in the breakdown, with status (to find, found, already on set, to rent), scenes, cost, sourcing notes and a reference photo.
List of the Set Dressing and Props tags from the breakdown
Flat cost or daily rental
Costs linked to the budget
10
Extras
Everything else the breakdown flags: vehicles, animals, stunts, music.
Collects the breakdown elements no other module keeps: vehicles, animals and their handlers, stunts, music, sounds, greenery, background extras. Each item with the tag it comes from, status, scenes, cost and supplier.
List of the Vehicle, Livestock, Stunts, Music, Sound, Greenery and Extras tags
Costs linked to the budget
11
Animations
Animated sequences, and who makes them.
The animations tagged in the breakdown, with the studio or person making them, status, scenes, cost and a reference image.
List of the Animation tags from the breakdown
Costs linked to the budget
12
Crew
Who does what, in which department, and how to reach them.
Organise the team by department (directing, camera, production) with custom roles, contact details and confirmation status. It is where crew calls on the call sheets come from.
Custom roles you can reuse across all your projects
Confirmation status for every person
13
Camera equipment
What you own, what you rent, what it costs.
Camera, lenses, lights, grip: separate what you already own from what needs renting, with a daily rate and number of rental days.
Rental total calculated by the day
Flows into the budget under Production
14
Sound equipment
Microphones, recorders, radio mics.
The same approach as the camera department, for production sound: inventory, rentals and total costs.
Inventory kept apart from camera so departments never get mixed up
Costs linked to the budget
15
Special effects
Physical, optical, mechanical and visual effects.
Everything the effects need: smoke machines, squibs, green screens, special equipment. As with camera and sound, separate what you own from what needs renting, with a daily rate and days.
List of the Special Effects, Optical FX, Mechanical FX, Visual FX and Special Equipment tags from the breakdown
Rental total calculated by the day
Flows into the budget under Production
16
Budget
Eight categories, one total that is always up to date.
Development, production, cast, crew, locations, set requirements, post-production and distribution. Items filled in other modules arrive here on their own; you add the rest by hand with quantity, amount and days.
Costs from every department imported automatically, with a warning when they change
PDF export with a different shade for each category
For working together
RB
Reference & Brainstorming
A board for every role, location, scene or costume.
The space for visual references, organised by department: casting, locations, shot list, costumes, make-up, set design, props, effects. On each board you add images, notes, arrows and freehand sketches, and you can create your own folders such as "Film colours".
One folder per department, one board for every reference
Images, coloured notes, text, arrows and freehand drawing
Custom folders for the themes that run through the film
CO
Sharing with collaborators
Your crew inside the project, each with their own permissions.
Invite collaborators by email and decide, module by module, what they can see and what they can edit. There are ready-made roles, from the costume designer to the director of photography, plus private messages and a change history.